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Ergonomorphism is the Next Big Thing in UX

Carl St. James
7 min readNov 12, 2023

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Why one hand should be enough

Big phones have given rise to whole sub-industries of accessories to make them easier to hold. This is a failure of design on the part of manufacturers.

Visual Design innovation is dead.

We are at a point where Figma has become so prevailant that apps have entered their ‘CalArts’ stage of uniformity and conformity. Everything has become homogenous and dull. Nothing really changes and the excitement has left the field.

Except I have no idea if it has or not. You see, I’m not a UX designer. I have no training in visual design. The closest I have ever come to creating a piece of software is copying programming text from a library book into my old Commodore Vic-20 to create a rudimentary game. Oh, and I did once play with YABasic, Sony’s clever way of avoiding European import taxes.

One thing I am though is Product Design educated. Not software products but physical ones. From practicing it to teaching it, I have worked in this area for over half my life and I am here to tell you that Visual Design innovation is far from dead, it’s just we are looking in the wrong place. This is where we enter the hereto unexplored world of Ergonomorphism.

What the what now?

In the world of physical design Ergonomics is a word we use to describe the human design elements of a product. We study the many ways in which humans physically and cognitively interact with and use…

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Carl St. James
Carl St. James

Written by Carl St. James

Making sense of modern technology, design and culture.

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