He kinda misread Snow Crash and Ready Player One where the VR world was a dystopian answer to the collapse of society.
We've been spending most of our lives interacting in virtual worlds of course, from Street Fighter 2 sessions in your childhood bedroom to Mario Kart with your kids. But all of these are enabled by localised interaction and a lack of physical barriers.
Reaction to the Pandemic on my village high street has been an abundance of new coffee shops and pubs opening up, all of them always busy. IRL interactions won out.
VR gaming and AR enterprise apps have a future. They are a lot of fun! But if social media has taught us anything its that we need barriers in the virtual world. not horizons.