Carl St. James
Jun 12, 2024

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It’s a game that I really want to like but just like the original I find the puzzles to be both tiresome and pace-stifling. I know it’s not meant to be God of War or Shadow of the Tomb Raider but they could have put more thought into environmental puzzles. The lockpicking minigame in Starfield was more fun and that was awful.

It’s a shame because the environments and sound design are industry-leading. I don’t mind a linear game if there are interesting things happening around me.

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Carl St. James
Carl St. James

Written by Carl St. James

Making sense of modern technology, design and culture.

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